Asset creation of a high poly gas storm trooper for an unannounced steampunk game.
2D UI Elements
These were some template UI items for an unannounced steampunk game.
2D UI boons And Curses
These were some UI icons for a list of boons and curses for an unannounced steampunk game.
Egyptian hoplite Armour
This is a high poly untextured asset for a faction of Egyptian inspired hoplites. This never saw release due to real life commitments though my audience still wants it to be released.
Amazon Armour
This was a requested set by my community, they wanted Amazonian armours that showed off women while at the same time being somewhat practical for horseback, this was the asset creation, texturing, and weight painting part of the helm and dress.
Linothorax 1
The linothorax here was one of my later and better designs, this one unfortunately never saw release as it was added to the next cycle of development, and that cycle never came due to real life commitments attending university.
Greek Dress 1
When I was making Hellenic Panoply I put off a lot of the female clothing and armour, in large part due to focusing on the combat units. However I eventually went back to it and made some inspired designs looking at references, my audience really enjoyed the diversity the dresses and skirts added.
Companion Behaviour Tree
The behaviour tree seen above was one of my early drafts for a companion character, this was to create an immersive companion that would engage and work with the player to create a much better user experience.
Vector Shapes Banner
I had to make banners for each noble family however the game only used vector shapes that had to be overlapped with a hard cap of 400 at the time. This was about 390 shapes.
Shroomie
Shroomie is a current ongoing personal project of mine. I have iterated on this and made it a more toon aesthetic now. But I still quite liked this one and kept a hold of it for future usage. The idea was to mix cute, fungus, and weird together and see what I got. And this was it.
Pike Spawn Formation
After Hellenic Panoply and part way through university I started toying with creating Total War like formations for ancient/classical period warfare and wanted to make pikemen, this was a test for their vector3 positions and to offset each one very slightly to make it look less robotic and more human.
Linothorax 2
This is a later iteration of the Egypt Linothorax that never saw release and was in the next update due to come. Like the other one I have saved it for other projects now and it will likely not be seen in Hellenic Panoply.
Star Wars Battlefront II The Jedi Temple (has audio)
3.5 minutes
This is a short video covering a design task for a level design with 3.5 minutes of me talking about why I designed it as I did.