A brief visual selection of my design pieces.

Gas Mask Steampunk Trooper

2D UI Elements

2D UI boons And Curses

Egyptian hoplite Armour

This is a high poly untextured asset for a faction of Egyptian inspired hoplites. This never saw release due to real life commitments though my audience still wants it to be released.

Amazon Armour

This was a requested set by my community, they wanted Amazonian armours that showed off women while at the same time being somewhat practical for horseback, this was the asset creation, texturing, and weight painting part of the helm and dress.

Linothorax 1

The linothorax here was one of my later and better designs, this one unfortunately never saw release as it was added to the next cycle of development, and that cycle never came due to real life commitments attending university.

Greek Dress 1

Companion Behaviour Tree

Vector Shapes Banner

Shroomie

Shroomie is a current ongoing personal project of mine. I have iterated on this and made it a more toon aesthetic now. But I still quite liked this one and kept a hold of it for future usage. The idea was to mix cute, fungus, and weird together and see what I got. And this was it.

Pike Spawn Formation

After Hellenic Panoply and part way through university I started toying with creating Total War like formations for ancient/classical period warfare and wanted to make pikemen, this was a test for their vector3 positions and to offset each one very slightly to make it look less robotic and more human.

Linothorax 2

This is a later iteration of the Egypt Linothorax that never saw release and was in the next update due to come. Like the other one I have saved it for other projects now and it will likely not be seen in Hellenic Panoply.

Star Wars Battlefront II
The Jedi Temple (has audio)

3.5 minutes

This is a short video covering a design task for a level design with 3.5 minutes of me talking about why I designed it as I did.